PIER 58L0:

VIRTUAL URBANISM

PIER 58L0: VIRTUAL URBANISM


Pier 58l0 leverages virtual reality to challenge 2 key ideas:

the modes of engaging with architecture and the unconstrained potentials of spatial creativity


Map of Pier 58l0 as of November 2022

Developed as an interactive virtual platform, Pier 58l0 exhibits 25 student projects from schools across the US, as well as 8 projects by young designers, 5 by professional architects, and 3 by Atelier 58l0 themselves. This collection of unbuilt projects, which were previously unrelated, take on their “second lives” within the same virtual context, thus generating new urban relationships that would never have been anticipated, hence the term “virtual urbanism”. The goal is not to promote virtual reality as a technology or to create an idealized city, but rather to harness the potentials of virtual reality as a medium for architectural design and experience.

Virtual Urbanism

The process of developing Pier 58l0 echoes actual urbanism where a city develops relationships over hundreds of years, but instead only takes a matter of months. Each of these structures can respond with rapidity to the structure before it and we can create complex relationships between them without having to wait hundreds of years. These relationships will of course be different in nature to those of a city but still they hold meaning and complexity. Ideas of urban planning, spatial experience, digital programmatic distribution, and the cultural potentials of architecture, remain relevant in both the virtual and the physical worlds.

The traditional paradigm of American urbanism has been characterized by the grid system, which relies on repetition, separation, and boundaries to allocate spaces to individuals. This system reflects the contemporary inclination towards compartmentalization and data-driven approaches. In contrast, Virtual Urbanism resists these tendencies by disregarding the grid and linear-based organizational systems, instead embracing a field condition that promotes a more fluid and interconnected spatial experience.

Unlike real urbanism, which perpetuates socioeconomic hierarchies through factors like housing, access to resources, and infrastructure maintenance, virtual urbanism has the potential to create a novel landscape for navigating unbuilt urban spaces. An example of this is the concept of the Walkable Internet, where distinct environments exist in close proximity, allowing seamless traversal between them without the need for conventional web links. This paradigm shift in urban exploration opens up new possibilities for immersive and interconnected experiences within virtual environments.


Contributors

  • Richard Sarrach

    Scott Sorenson

    Galia Solomonoff

    Catherine Teegarden

  • Geri Roa Kim

  • Kelvin Hu

    Emmet Sutton

    Youngdae Song

  • Mark Foster Gage

    Chicago Underground Practice

    (ab)normal

    SO-IL

    SOAP

  • Victoria Choe

    Natalie Wong

    Jonathan Gargotta

    Gabriel Kimmelman

    Asa Brandyberry

    Brian Ching

    Tim Hayduk

    Breanna Katsman

    Yeonjae Yang

    Kyuseung Kyung

  • Seoyoon Lee

    Jack Young

    Kelvin Hu